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Old Sep 05, 2007, 02:20 PM // 14:20   #1
Wilds Pathfinder
 
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Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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Default Improved and better Polymock

Intro
I like Polymock and what great potential it got, but I still want to see some point to play it after quest rewards. English is not my first language so, this might be slightly confusing suggestion but try to understand it before voicing your opinion.

Polymock Ether Signet/additional skill bar
Make separate skill bar when monster is out from energy. Once monster run out from energy, skill bar is changed to show Polymock Ether Signet and chance to change him current used polymock piece to another (Like in Pokemon they call their injured monsters away to counter with better choice).

Monster Skill Bar (when energy is more than zero)
optional, optional, optional, optional (this open possibility to add fourth monster skill for all Polymock pieces), Polymock Power Drain, Polymock Block, Polymock Glyph of Concentration, Polymock Glyph of Power.

Monster Skill Bar (when out from energy)
Polymock Ether Signet, first choiced polymock piece, second choiced polymock piece, third choiced polymock piece.

NOTE: Once Polymock Ether Signet is used, monster restore his own skill bar automatically. If another Polymock Piece is selected, other Polymock pieces still remember their current hit points (removing possibility to make your pieces invisible against enemy).

PvP
Make Polymock also PvP mode with many more pieces, etc.

PvE
Expand also PvE side from Polymock with higher amount reputation points, to making them worth to do again.

Camera View
Absolutely horrible, improving that aspect from Polymock is not must but I rather position camera view myself.

Last edited by Clord; Sep 05, 2007 at 02:24 PM // 14:24..
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Old Sep 06, 2007, 07:49 AM // 07:49   #2
Wilds Pathfinder
 
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Obviously nobody looks to 2nd page when thread get unnoticed.
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Old Sep 16, 2007, 08:43 AM // 08:43   #3
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Bump (page nine).
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Old Sep 16, 2007, 09:25 AM // 09:25   #4
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Join Date: Jun 2007
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Quote:
Originally Posted by Clord
Camera View
Absolutely horrible, improving that aspect from Polymock is not must but I rather position camera view myself.
You poor thing *pats* I'll entertain you with a reply, as for the camera angle my GOD its annoying, having to click on the asura guy to start the match is a challange in itself! I'd love it to be lowered alittle so your roughly behind your minions head, that way you can get a good view of whats going on.
Also i like the idea of being able to "recall" a pet when it's starting to get injured and trading it with another, degen like bleeding or stuff would still continue whilst you pull it away but also maybe whilst its out of battle it gains +1-3pip's or something. Would sure add a new twist to the game.
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Old Sep 17, 2007, 05:07 AM // 05:07   #5
Ascalonian Squire
 
Join Date: May 2005
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It would be greatly improved if we didn't have to play it to acquire the PvE skills.
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